All present.
Business from last meeting
Agree upon a level theme – everyone agreed on the
concept of a malevolent building and themes of piping, rust and degradation
Produce 3 concepts / paintovers each – some team
members did not present 3 concepts, but altogether the team had enough visual
materials for discussion
AGENDA
Confirm everyone's successful use of SkyDrive and Facebook
No problems, but James has no Internet at home.
He’ll need to be kept up-to-date by other means.
Review team roles
New team roles have been assigned following the
suggestions in the project brief
James – Technical Art Lead
Art Director – Aymen
Inez – Producer
All team members are artists.
Discuss the team blog and its use
Blog address is http://famousfiveproject.blogspot.com/
(nice one Aymen), and posting is open to all team members. We will record each
stage of production as well as minutes from meetings.
Discuss concepts
All concepts were generally received well. Team
has a strong sense of the visual style of the level, and ideas for the level
structure are starting to come together from the concepted locations.
Propose new schedule
New schedule has been devised with Mike Pickton’s
help. Team agreed today that the new schedule sets clearer directions and
deadlines, and it’ll be kept.
Any other business
James suggested making a list of any special
effects the team was interested in having, so that he can make a start on
simple tech tests. The list will be made with input from all team members at
tomorrow’s meeting.
OBJECTIVES
Group objectives for next meeting
Continue concepting
Collect moodboard images
Individual objectives
Aymen – compile team concepts and write first blog posts
Inez – start Design Document, upload new schedule, update blog
Max – Continue concepting
Alex – sketch alternative ‘Heart’ designs and any other concepts
Russ – Create more whitebox ideas in 3Ds Max for Tuesday
James – Tech tests, research special effects
That’s it for now team, see you tomorrow!
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