Monday, 16 January 2012

Game screenshot examples


Here are some moodboard images from various horror games. Singularity and Bioshock are exceptionally inspiring, as they share a lot of visual themes with our level concept. To the team, I'd recommend checking those out if you can for a little creative juice boost, they have some brilliant environment art and most of it can be found online. Also, check out the furnace picture - remind you of anything? I could really see that type of lighting work in our final area.

The green light is ghostly and unfamiliar. The shelves and cabinets are an example of variety that can be achieved with instanced assets. The thick fog effect obscuring the ground is unsettling, but it would probably take a heavy toll on our framerate.

What captured me about this concept were the shadows of cables cast from above. It's a very simple but effective  visual curiosity.

The colours in this image reminded me strongly of the Queens Building. There is an eerie atmosphere in this scene despite the warm lighting.

A general rusty interior, the rust hasn't been overdone and goes well with the blueish hues.

As well as the colour palette, I also love the pale mist at the end of this tunnel. This kind of effect would be possible with post-processing in UDK.

A Resident Evil concept, demonstrating a dimmer and colder light scenario. It's quite chilling indeed.

This screenshot collects various types of piping and electric cables in a single frame, whilst maintaining a high level of coherence. A good thing to aim for.

Singularity contains levels (pretty scary ones, too) set in sewers. This screenshot shows some interesting shadows cast by metal bars - which could potentially be a simple way to deal with the overly friendly ceiling windows of the Queens Building.

Another sewer scene, very nice. I'm particularly fond of the damp-looking textures in this screenshot, and the smoke creeping in from behind the circular grate.

This one's all about distance. If we were to have any windows looking out to the exterior, this type of view could work quite nicely.

A fire axe pickup sure would be awesome for completing our level objective! Not very likely, but we could keep it in mind for later.

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